I am one of the unfortunate few that likes to get the newest gaming toys as soon as they are released. Unfortunately, many times I have rushed out to buy the next best thing only to be let down by a over-hyped piece of crap! Here is my list of the top 10 pieces of crap that us gamers have bought only to stash in the closet a few days later.
Number 10: Sega CD

Now here was a huge wast of my money. I will never forget all the hype that surrounded this
add-on. Basically the first version of the Sega CD attached to the bottom of the
Sega Genesis and allowed us to play games on
Cd's. While Sega was correct that
Cd's were the future the implementation of the Sega CD was both ahead of its time and poorly planned. So what was the advantage of using the Sega CD? Well, Sega promised more colors, more content, and
CD quality sound. Well, they got the sound part correct. Thanks to the CD audio games did sound much better but while there were more colors the difference was not that great. Most games released for the Sega CD were basically the same as the Genesis version with a few more bells and whistles but nothing to write home about. On game that did improve with the Sega CD was Sonic the
Hedgehog. Sonic CD has often been
referred to as the best game in the series but overall most games were a disappointment and the
Sega CD was a waste of money.
Number 7: Virtual Boy
I could see it now. Designers are gathered around a table at Nintendo headquarters and someone stands up and suggest a new 3d portable system. Then another person suggest "Why don't we try to simulate one of the virtual environment masks we see in the movies". The results of this suggestion is something Nintendo called the Virtual Boy. The
Nintendo Virtual
Boy was the first portable console capable of displaying 3d images. The Virtual Boy was able to create a the illusion of depth through an effect known as parallax. The user would place their face inside a pair of rubber goggles and an eyeglass-style projector allows viewing of the
monochromatic (black and red) image. Demand for this device never really got that big and Nintendo stop production about a year after the original release. There are many reasons the device failed such as it was way to big for portable gaming device and there is no way in hell you are going to walk and play at the same time. Also, since the games were all black and red (see picture at top of blog) they simply looked ugly.
Number 6: Logitech iFeel tactile feedback mouse

Here is an idea I thought would catch on and become the norm, a vibrating mouse.
OK, actually think of it more as a
force feedback mouse. If you are like me and play tons of computer video games such as FPS then the
iFeel sounds like a good idea. Actually, that idea is good it just has not caught on like many thought it would. While most games support
force feedback it tends to only work with controllers. Sure a few games support the
iFeel but not enough to justify the extra money.
Number 5: Sega 3D glasses for master system
To be perfectly honest, for its time the Sega 3D glasses worked pretty good. There are 2 reasons I have placed them on my list. First, only 6 games were ever released that made use of the 3d glasses (
Blade Eagle 3D, Maze Hunter 3D, Missile Defense 3D, Space Harrier 3D, Poseidon Wars 3D, and Zaxxon 3D). Second, and the reason I have them half way down my list, why do companies insist on creating 3d glasses for video games. I have 2 examples of these on my list and there were more overly hyped examples I could have added. Don't get me wrong. I think a
completely 3d gaming experience would be great but currently the technology is just not available to make a good set of 3d gaming glasses at a
reasonable cost.
Number 4: Sega Activator
Here is another example of a great idea that was ahead of its time (
Wii). The Sega activator was an octagonal controller that
emitted rays of light up toward the
ceiling. The player would stand inside of the device and punch and kick through the light rays to simulate fighting. The device would then input the movement into the game and viola, we have the ability to simulate fighting by actually moving our body. The device had a few problems. First, it actually made most fighting games to hard to play. Second, not many games support the device. Last, any angled
ceilings and
ceiling fans caused problems with the device.
Number 3: Nokia N-Gage
Ah, the giant taco. I so wanted one of these phone/gaming devices when I first read about them online. What a great idea. Instead of forcing people to carry both a portable gaming system and a phone at the same time,
Nokia created the N-Gage that combined both into 1 device. Why did I call it a giant taco? One of the complaints about the device was when people actually used it as a phone it looked like they were holding a taco to their ear. This caused the device to be the butt of many jokes in the media. Another problem was the button placement worked fine for using the phone but for
gaming they sucked. It was also expensive and the games available just weren't that good. It also suffered from a software bug that caused "the white screen of death" were the screen would turn white and require a system flash to fix it.
Number 2: R.O.B (NES)

When Nintendo launched the
NES back in the mid 80's they
included a robot known as R.O.B. in one of the packages. The R.O.B. received commands from flashes on the TV screen. The arms would move and the hands would pinch together and separate to move things on fixtures attached to the base. Only 2 games worked with R.O.B.,
Gyromite and Stack-Up. On major problem was it was easy to cheat in these games since you could simply push the buttons on the controller yourself instead of waiting on R.O.B. to do it. There is still a since of
nostalgia I feel when I see a picture of R.O.B. and
Nintendo even made him an
un-lockable character in one of there Mario Cart racing games. Overall, R.O.B. was nothing more then a gimmick to help sell the
NES system.
Number 1: Nintendo Power Glove
One of my favorite games of all time was the original Mike Tyson's Punch Out!! Imagine being able to play this game by actually simulating punching. With the Power Glove my wish came true, sort of. I begged my parents to get me a Power Glove for my birthday and I will never forget my fist experience using the glove. I opened the box and this futuristic looking glove with a fully functional controller attached to the arm looked cooler then anything I had ever seen. It was attached to an L
shaped device that sat on one of the top corners of your
tv and helped detect motion. I rushed upstairs and fired up Mike
Tyson's Punch out!! Then
reality set in. I had to be very precise with my movements or it would not work correctly. Many times I would punch and my character just sat still. Other times it would use my special super punch when all I wanted was a basic jab. The experience never really got any better. A few games were made specifically for the glove but none of them were really any good. To its credit, the basic premise of the glove is now being used today with the
Nintendo Wii and technology has advanced to the point were the
Wii controller works great.